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Summer News

We have a new coder for the team: Menghock and we have deployed the new website, it is still under construction. We have also made a twitter account where you can follow us for minor news and...

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Feburary Update

Here is some news from us. The development is moving forward and we ca announce some new methods we have taken into use.Here is some news from us. The development is moving forward and we ca announce...

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April News

We had a tight schedule last month, so this is our delayed news to you. We made some important steps towards our goals, and we present a minimal idea of what we think the fighting system could be...

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May: Development update

We achieved a lot since the last update, mostly with the coding and game definitions, but also with our website and it's forum. This update is only text and it is long. But give it a shot, as the info...

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May: Resume

After a well meeting in the mod, we present a short update for this month.After a well meeting in the mod, we present a short update for this month.

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Development insight: Why we chose HL1

People have been asking us why we chose HL1. This is why we did and how we feel about it.People have been asking us why we chose HL1. This is why we did and how we feel about it.

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September News

New milestones for a new season. We are currently updating our site and reprioritising the news stream. See how this will affect you on moddb.New milestones for a new season. We are currently updating...

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Facebook campaign

Help us build our fanbase at facebook by liking our facebook page :)Help us build our fanbase at facebook by liking our facebook page :)

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BZSmod anno 2013

A recollection of what happened with BZSmod in 2013 and what we currently are working on.A recollection of what happened with BZSmod in 2013 and what we currently are working on.

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Happy 2014

Bzsmod is now entering its 5.th year in development. Upcomming is an interesting season which will be working on a new fighting system.Bzsmod is now entering its 5.th year in development. Upcomming is...

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Taking the second step of fighting system production

When reality interferes, drastic measures are taken. At BZSmod we are some who wants to be 100% ganbaru* and hence we proceed with the second step of the fighting system.When reality interferes,...

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Update #22: Progression with the melee system

The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects. Finally we go over some of the results we...

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Update #23: Rescaling the project and Getsuga Tenshou

Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will take to get there. We present a redefined design...

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Update #24 Happy holidays and 2017

A holiday greeting with the usual review of the year and what to come. 2017 will wrap this up.

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Update #25 Switching to Trello

Summarising recent changes in the project, our website and project management.

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A review of progress in 2018

Holding the flag high does not accomplish anything on its own. The outcome of 2018 holds some lessons to be learned and requires a new standard to break the tide.

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Update #26 One Last Stand

We decided not to give up on the mod, which also can be seen from the medial uploads this month.

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Update #27 Teleportations and animations

In this update we will reveal the project plan for BZSmod and follow up on the outcome from the last dev meeting.

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Update #28 No April fools, only progress!

6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately no April fools this year.

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Update #29 Improving the combat system

Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new ranged attacks.

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